| Modern Aberration Diplomacy- Infotext | 
Modern Diplomacy 
  is intended to be diplomacy with an updated map,
  circa 1994, taking place in Europe, the Middle East and North Africa.
  
  Any country with more than 30 million inhabitants was made a power.
  Those with more than 60 million inhabitants were given 4 home centers,
  while Russia (with 200 million plus) was given 5. Iran would have
  qualified as a 4 supply center power, but this would have made it
  necessary to extend the map into Asia, so it was not done.
  
  Historically, we have to consider that the European Community and
  all international alliances and organizations such as NATO and the
  UN were broken down. Perhaps the United States suffered a major
  cataclysm, or simply decided to ignore the outside world - but in
  any case, it will not intervene in Europe.
  
  Other than this, borders and neutral supply centers were distributed
  to even out the game. Monaco was made a neutral SC (it has lots
  of money) even though it's size does not warrant it, and Gibraltar was
  made a British home SC, bot to give Britain a port in the Mediterranean,
  and to give Spain more than one neighbour).
 Also, there was 
  originally, a new type of unit - planes - added to the
  game. Planes could go over water and land but could not capture a
  supply center. Therefore, if France managed to move a plane over London,
  England would still own it, but not be able to build there. The game
  was playtested both with and without planes, and it was felt that
  both were valid games. For reasons of simplicity in moving it to the
  judge, what is discussed below is the game without planes.
  
  Powers:
  3 center powers: Egypt (E), Poland (P), Spain (S)
  4 center powers: Britain (B), France (F), Germany (G), Italy (I), Turkey (T), 
  Ukraine (U)
  5 center powers: Russia (R)
  Starting positions (Spring 1994):
  Britain (B) : F EDI, F GIB, F LIV, F LON
  Egypt (E) : F ALE, A ASW, F CAI
  France (F) : F BOR, A LYO, A MAR, A PAR
  Germany (G) : F BER, A FRA, F HAM, A MUN
  Italy (I) : A MIL, F NAP, A ROM, F VEN
  Poland (P) : F GDA, A KRA, A WAR
  Russia (R) : A GOR, A MOS, A MUR, F ROS, F STP
  Spain (S) : F BAR, A MAD, A SEV
  Turkey (T) : A ADA, F ANK, A IST, F IZM
  Ukraine (U) : A KHA, A KIE, A ODE, F SEV
  
  Winning Conditions:
  38 home centers + 26 neutral = 64 total centers
  33 needed to win
 
  Notes on Geography:
  Cairo, Hamburg and Istanbul behave as Kiel and Constantinople did in the
  original game: they have no coasts but fleets can pass through them to
  bodies of water of both sides.
  
  There is another canal linking Rostov and Volga, thus permitting
  access to the Caspian Sea to ships. Rostov is situated along the
  Don River which empties into the Black Sea, while the Volga empties
  into the Caspian Sea. In the real world there is a canal at Volgograd 
  linking the two rivers, somewhere in the southern Volga region on
  the map. This is the only way to get ships into and out of the
  Caspian Sea.
  
  Iran is the only territory with multiple coasts in the game - the south
  coast touches the Arabian Sea and the Persian Gulf, while the north coast
  touches the Caspian Sea.
  
  Where possible, 
  the full name of a territory was put on the map. The
  following were only abbreviated by the first three letters:
| adr sea | adriatic sea | mac | macedonia | 
| ana | anatolia | mar | marseilles | 
| apu | apulia | mil | milan | 
| auv | auvergne | mol | moldavia | 
| bar | barcelona | mon | monaco | 
| bel | belgium | mun | munich | 
| bos | bosnia | nap | naples | 
| bri | brittany | pic | picardy | 
| cly | clyde | pie | piedmont | 
| cze | czech republic | por | portugal | 
| edi | edinburgh | pru | prussia | 
| fra | frankfurt | rom | rome | 
| gib | gibraltar | sax | saxony | 
| ham | hamburg | ska | skagerrak | 
| hel | heligoland bight | tus | tuscany | 
| hol | holland | ven | venice | 
| isr | israel | wal | wales | 
| liv | liverpool | yor | yorkshire | 
| lon | london | 
Abbreviations:
  Abbreviations for territories are the first 3 letters of the territory,
  except for:
  
| barents sea | bare, bars (conflict with barcelona) | 
| bornholm sea | born, bors (conflict with bordeaux) | 
| eastern black sea | ebs | 
| eastern mediterranean | emed | 
| eastern sahara | esah | 
| gulf of bothnia | gob | 
| gulf of lyon | gol | 
| libyan sea | lbn | 
| north atlantic ocean | nao | 
| north sea | nth | 
| norwegian sea | nwg | 
| seville | sve (conflict with sevastopol) | 
| western black sea | wbs | 
| western mediterranean | wmed | 
| western sahara | wsah | 
  Alternatives are also available for many spaces, especially water
  spaces. See the map file for these alternative abbreviations.
  
  Modern was created by Vincent Mous, c. 1995
  Aberration-Modus
  This is an "Aberration"-variant of Modern Diplomacy which means:
  "a player may build on any supply center he owns which is vacant as long 
  as 
  he still owns at least one of his original home centers." 
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