Modified variant files by gS - Arranged units and country names more clearly, removed Himalaya as a space, filling of impassable spaces with darker colours, connection of the Sinai region with Egypt plus other minor visual improvements... For questions email to: bacher@graue-substanz.net Mod version 1.1

The Colonial Diplomacy variant of diplomacy follows the most of the rules
as standard diplomacy with a modified map, and (someday) with 3 optional 
rules which can be set on or off at the GM's desire.  The game is the first commercially published true simple Diplomacy variant.

Rules:

1)  Except as noted below, the standard rules of play for Diplomacy apply.

2)  There are 7 great powers.  The starting units are as follows:

    B-BRITAIN           C-CHINA             F-FRANCE
    A Madras            A Peking            A Tongking
    A Delhi             A Canton            F Annam
    F Bombay            A Sinkiang          A Conchin
    F Hong Kong         A Shanghai
    F Singapore         A Manchuria
    F Aden

    H-HOLLAND           J-JAPAN             R-RUSSIA
    F Java              A Kyoto             A Moscow
    A Borneo            F Kyushu            A Vladivostok
    F Sumatra           F Otaru             A Omsk
                        F Tokyo             F Odessa
                                            F Port Arthur

    T-TURKEY
    A Angora
    F Bagdad
    F Constantinople

3)  There are three optional rules which cannot be listed here because the
    Hasbro copyright applies.  Plus, they haven't been coded up yet!

4)  CEBU looks like a body of water with islands inside of it, which is
    accurate.  It is analogous to  Kiel, Constantinople or Denmark in the
    standard diplomacy. 

5)  The Caspian Sea, Lake Baykal and any other unnamed space is
    not passable.

6)  There are 58 supply centers.  The victory criterion is possession of 30
    supply centers at the end of any Fall retreat.

7)  The game begins in 1870.

8)  This version of Colonial is based on the Moulmein Convention, so land 
    bridges have been added between Otaru and Akita, and Sakalin and Otaru.  
    Note that this may not be implemented on your particular Judge, so that 
    any moves generated by Realpolitik using these land bridges may not be 
    accepted.


Province Abbreviations

All land province are abbreviated by the first three letters of the province,
except the following:

hk              Hong Kong
kag             Kashgar
kam             Kashmir
mac             Manchuria
may             Mandalay
mna             Manila
gui             New Guinea
prs             Persia
prm             Perm
part            Port Arthur
sig             Singapore
sik             Sinkiang
ubur            Upper Burma

Sea Space abbreviations are less obvious, but there is a pattern.

All sea spaces which take the form Sea of #Something or Gulf of ##Something
take the abbreviation so# or go#.  For example, Gulf of Manaar is "gom" and
Sea of Japan is "soj".

All sea spaces which take the form ###something Sea or ###something Gulf
take the abbreviation ###s.  For example, Persian Gulf is "perg" and Sulu
Sea is "suls".

All sea spaces which end in Ocean or no water designation (such as Lower
Pacific) are abbreviated by their initials. For example, Lower Pacific is
"lp" and West Indian Ocean is "wio".

If there is no conflict, you may be able to use initials even if the sea
rules say otherwise.  For example, the Okhotsk Sea is "okhs" but "os" will
also work.


Have Fun!

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* Diplomacy is a trademark of Hasbro, Inc., all rights reserved. 
